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DESIRE FOR CONTROL​
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There is much about the world that we cannot control, but VR gives people the opportunity to have creative agency in their own lives.

DESENSITIZATION
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As people spend more and more time engaging with VR, it's possible that people will disengage with reality and the world around them.

EDUCATION

 

VR can be used in the classroom for instructional purposes, as well as within the medical field to practice procedures and operations.

BREAKING DOWN SOCIAL BARRIERS
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VR call allow users to experience the everyday lives of people from around the world. This makes them more knowledgeable about other cultures and teaches empathy.

What are the implications of this technology?

 

THE RHETORIC OF VIRTUAL REALITY

SOCIAL

VALUES

What values does VR stem from?

 

INSTANT GRATIFICATION

 

Our culture demands as much of its technology in every form these days. Computers, video games, phones, everything must be portable.

IMMERSION

 

Virtual Reality immerses viewers in a rich world filled with experiences that they otherwise could never have. This comes from the cultural demand to experience and know more.

ESCAPISM
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The creative potential of VR as a form of entertainment could change the face of the entertainment industry as a whole.

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CULTURALLY VIABLE​
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VR can work in any culture. It mirrors the reality and it is adaptable, so any culture can adjust their experiences and represent their values.

TECHNOLOGY IS RAPIDLY CHANGING​
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Once it evolves further it will become as ingrain in our lives as Internet or cellphones. It could become the next computing platform.

SOCIAL

IMPLICATIONS

What does the creation and use of VR imply about our society?

 

SOCIAL

IMPLICATIONS

What does the creation and use of VR imply about our society?

 

IS IT SYSTEMIC?

Can this technology function in other cultures, or is it only effective in the culture from which it was created?

 

Based on the culture that created it, what does VR say to the world?

 

WHAT DOES VR SAY?

DESIRE FOR EXPERIENCES​
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VR provides a platform for people to access experiences that they otherwise would not be able to. 

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